微信小程序开发中关于手势解锁的全面介绍

why 340 2024-08-28

手势解锁是app上常见的解锁方式,相比输入密码方式操作起来要方便许多。这篇文章主要介绍了微信小程序开发教程-手势解锁实例,有兴趣的可以了解一下。

手势解锁是app上常见的解锁方式,相比输入密码方式操作起来要方便许多。下面展示如何基于微信小程序实现手机解锁。最终实现效果如下图:

整个功能基于canvas实现,首先添加画布组件,并设定样式


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<!--index.wxml-->

<view class="container">

 <canvas canvas-id="id-gesture-lock" class="gesture-lock" bindtouchstart="onTouchStart"

  bindtouchmove="onTouchMove" bindtouchend="onTouchEnd"></canvas>

</view>



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.gesture-lock {

  margin: 100rpx auto;

  width: 300px;

  height: 300px;

  background-color: #ffffff;

}


手势解锁实现代码在gesture_lock.js中(完整源码地址见末尾)。

初始化


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constructor(canvasid, context, cb, opt){

  this.touchPoints = [];

  this.checkPoints = [];

  this.canvasid = canvasid;

  this.ctx = context;

  this.width = opt && opt.width || 300; //画布长度

  this.height = opt && opt.height || 300; //画布宽度

  this.cycleNum = opt && opt.cycleNum || 3;

  this.radius = 0; //触摸点半径

  this.isParamOk = false;

  this.marge = this.margeCircle = 25; //触摸点及触摸点和画布边界间隔

  this.initColor = opt && opt.initColor || &#39;#C5C5C3&#39;; 

  this.checkColor = opt && opt.checkColor || &#39;#5AA9EC&#39;;

  this.errorColor = opt && opt.errorColor || &#39;#e19984&#39;;

  this.touchState = "unTouch";

  this.checkParam();

  this.lastCheckPoint = null;

  if (this.isParamOk) {

    // 计算触摸点的半径长度

    this.radius = (this.width - this.marge * 2 - (this.margeCircle * (this.cycleNum - 1))) / (this.cycleNum * 2)

    this.radius = Math.floor(this.radius);

    // 计算每个触摸点的圆心位置

    this.calCircleParams();

  }

  this.onEnd = cb; //滑动手势结束时的回调函数

}


主要设置一些参数,如canvas的长宽,canvas的context,手势锁的个数(3乘3, 4乘4),手势锁的颜色,手势滑动结束时的回调函数等。并计算出手势锁的半径。

计算每个手势锁的圆心位置


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calCircleParams() {

  let n = this.cycleNum;

  let count = 0;

  for (let i = 0; i < n; i++) {

    for (let j = 0; j < n; j++){

      count++;

      let touchPoint = {

        x: this.marge + i * (this.radius * 2 + this.margeCircle) + this.radius,

        y: this.marge + j * (this.radius * 2 + this.margeCircle) + this.radius,

        index: count,

        check: "uncheck",

      }

      this.touchPoints.push(touchPoint)

    }

  }

}


绘制手势锁


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for (let i = 0; i < this.touchPoints.length; i++){

   this.drawCircle(this.touchPoints[i].x, this.touchPoints[i].y, this.radius, this.initColor)

}

this.ctx.draw(true);


接下来就是识别用户的滑动行为,判断用户划过了哪些圆圈,进而识别出用户的手势。

在touchstart和touchmove事件中检测触发并更新画布


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onTouchStart(e) {

  // 不识别多点触控

  if (e.touches.length > 1){

    this.touchState = "unTouch";

    return;

  }

  this.touchState = "startTouch";

  this.checkTouch(e);

  let point = {x:e.touches[0].x, y:e.touches[0].y};

  this.drawCanvas(this.checkColor, point);

}

 

onTouchMove(e) {

  if (e.touchState === "unTouch") {

    return;

  }

  if (e.touches.length > 1){

    this.touchState = "unTouch";

    return;

  }

  this.checkTouch(e);

  let point = {x:e.touches[0].x, y:e.touches[0].y};

  this.drawCanvas(this.checkColor, point);

}


检测用户是否划过某个圆圈


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checkTouch(e) {

  for (let i = 0; i < this.touchPoints.length; i++){

    let point = this.touchPoints[i];

    if (isPointInCycle(e.touches[0].x, e.touches[0].y, point.x, point.y, this.radius)) {

      if (point.check === &#39;uncheck&#39;) {

        this.checkPoints.push(point);

        this.lastCheckPoint = point;

      }

      point.check = "check"

      return;

    }

  }

}


更新画布


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drawCanvas(color, point) {

  //每次更新之前先清空画布

  this.ctx.clearRect(0, 0, this.width, this.height);

  //使用不同颜色和形式绘制已触发和未触发的锁

  for (let i = 0; i < this.touchPoints.length; i++){

    let point = this.touchPoints[i];

    if (point.check === "check") {

      this.drawCircle(point.x, point.y, this.radius, color);

      this.drawCircleCentre(point.x, point.y, color);

    }

    else {

      this.drawCircle(this.touchPoints[i].x, this.touchPoints[i].y, this.radius, this.initColor)

    }

  }

  //绘制已识别锁之间的线段

  if (this.checkPoints.length > 1) {

     let lastPoint = this.checkPoints[0];

     for (let i = 1; i < this.checkPoints.length; i++) {

       this.drawLine(lastPoint, this.checkPoints[i], color);

       lastPoint = this.checkPoints[i];

     }

  }

  //绘制最后一个识别锁和当前触摸点之间的线段

  if (this.lastCheckPoint && point) {

    this.drawLine(this.lastCheckPoint, point, color);

  }

  this.ctx.draw(true);

}


当用户滑动结束时调用回调函数并传递识别出的手势


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onTouchEnd(e) {

  typeof this.onEnd === &#39;function&#39; && this.onEnd(this.checkPoints, false);

}

 

onTouchCancel(e) {

  typeof this.onEnd === &#39;function&#39; && this.onEnd(this.checkPoints, true);

}


重置和显示手势错误


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gestureError() {

  this.drawCanvas(this.errorColor)

}

 

reset() {

  for (let i = 0; i < this.touchPoints.length; i++) {

    this.touchPoints[i].check = &#39;uncheck&#39;;

  }

  this.checkPoints = [];

  this.lastCheckPoint = null;

  this.drawCanvas(this.initColor);

}


如何调用

在onload方法中创建lock对象并在用户触摸事件中调用相应方法


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onLoad: function () {

 var s = this;

 this.lock = new Lock("id-gesture-lock", wx.createCanvasContext("id-gesture-lock"), function(checkPoints, isCancel) {

  console.log(&#39;over&#39;);

  s.lock.gestureError();

  setTimeout(function() {

   s.lock.reset();

  }, 1000);

 }, {width:300, height:300})

 this.lock.drawGestureLock();

 console.log(&#39;onLoad&#39;)

 var that = this

 //调用应用实例的方法获取全局数据

 app.getUserInfo(function(userInfo){

  //更新数据

  that.setData({

   userInfo:userInfo

  })

  that.update()

 })

},

onTouchStart: function (e) {

 this.lock.onTouchStart(e);

},

onTouchMove: function (e) {

 this.lock.onTouchMove(e);

},

onTouchEnd: function (e) {

 this.lock.onTouchEnd(e);

}


以上就是本文的全部内容,希望对大家的学习有所帮助。


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