《高效学习OpenGL》 之 纹理对象 glGenTextures(),glIsTexture(),glBindTexture(),glDeleteTextures()

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《高效学习OpenGL》 之 纹理对象 glGenTextures(),glIsTexture(),glBindTexture(),glDeleteTextures()

《高效学习OpenGL》 之 纹理对象 glGenTextures(),glIsTexture(),glBindTexture(),glDeleteTextures()

命名纹理对象:

void glGenTextures (GLsizei n, GLuint *textures); //在数组textures中返回n个当期未使用的值,表示纹理对象的名称 //零作为一个保留的纹理对象名,它不会被此函数当做纹理对象名称而返回

判断一个纹理名称是否处于实际使用中:

GLboolean glIsTexture (GLuint texture); //如果texture是一个已绑定的纹理对象名称,并且没有删除,就返回GL_TRUE;

创建和使用纹理对象:

glBindTexture(GL_TEXTURE_2D, texName[0]); void glBindTexture (GLenum target, GLuint texture); //应用程序第一次在这个函数使用texture值时,这个函数将会创建一个新的纹理对象 //当texture是一个以前已经创建的纹理对象时,这个纹理对象就成为活动对象 //如果texture为0,就停止使用这个纹理对象,并返回无名称的默认纹理

清除纹理对象:

glDeleteTextures(2, texName); void glDeleteTextures (GLsizei n, const GLuint *textures); //删除n个纹理对象,它们的名称由textures数组提供

实例

#include #include #include #ifdef GL_VERSION_1_1/* Create checkerboard texture */#define checkImageWidth 64#define checkImageHeight 64static GLubyte checkImage[checkImageHeight][checkImageWidth][4];static GLubyte otherImage[checkImageHeight][checkImageWidth][4];static GLuint texName[2];void makeCheckImages(void){ int i, j, c; for (i = 0; i < checkImageHeight; i++) { for (j = 0; j < checkImageWidth; j++) { c = ((((i&0x8)==0)^((j&0x8))==0))*255; checkImage[i][j][0] = (GLubyte) c; checkImage[i][j][1] = (GLubyte) c; checkImage[i][j][2] = (GLubyte) c; checkImage[i][j][3] = (GLubyte) 255; c = ((((i&0x10)==0)^((j&0x10))==0))*255; otherImage[i][j][0] = (GLubyte) c; otherImage[i][j][1] = (GLubyte) 0; otherImage[i][j][2] = (GLubyte) 0; otherImage[i][j][3] = (GLubyte) 255; } }}void init(void){ glClearColor (0.0, 0.0, 0.0, 0.0); glShadeModel(GL_FLAT); glEnable(GL_DEPTH_TEST); makeCheckImages(); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glGenTextures(2, texName); glBindTexture(GL_TEXTURE_2D, texName[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth, checkImageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage); glBindTexture(GL_TEXTURE_2D, texName[1]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth, checkImageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, otherImage); glEnable(GL_TEXTURE_2D);}void display(void){ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, texName[0]); glBegin(GL_QUADS); glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0); glTexCoord2f(0.0, 1.0); glVertex3f(-2.0, 1.0, 0.0); glTexCoord2f(1.0, 1.0); glVertex3f(0.0, 1.0, 0.0); glTexCoord2f(1.0, 0.0); glVertex3f(0.0, -1.0, 0.0); glEnd(); glBindTexture(GL_TEXTURE_2D, texName[1]); glBegin(GL_QUADS); glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0); glTexCoord2f(0.0, 1.0); glVertex3f(1.0, 1.0, 0.0); glTexCoord2f(1.0, 1.0); glVertex3f(2.41421, 1.0, -1.41421); glTexCoord2f(1.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421); glEnd(); glFlush();}void reshape(int w, int h){ glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 30.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0, 0.0, -3.6);}void keyboard(unsigned char key, int x, int y){ switch (key) { case 27: exit(0); break; }}int main(int argc, char** argv){ glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(250, 250); glutInitWindowPosition(100, 100); glutCreateWindow(argv[0]); init(); glutReshapeFunc(reshape); glutDisplayFunc(display); glutKeyboardFunc (keyboard); glutMainLoop(); return 0; }#elseint main(int argc, char** argv){ fprintf (stderr, "This program demonstrates a feature which is not in OpenGL Version 1.0.\n"); fprintf (stderr, "If your implementation of OpenGL Version 1.0 has the right extensions,\n"); fprintf (stderr, "you may be able to modify this program to make it run.\n"); return 0;}#endif

运行结果:

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