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2022-11-01
NeoML - 面向深度学习和传统算法的机器学习框架
NeoML is an end-to-end machine learning framework that allows you to build, train, and deploy ML models. This framework is used by ABBYY engineers for computer vision and natural language processing tasks, including image preprocessing, classification, document layout analysis, OCR, and data extraction from structured and unstructured documents.
Key features:
Neural networks with support for over 100 layer typesTraditional machine learning: 20+ algorithms (classification, regression, clustering, etc.)CPU and GPU support, fast inferenceONNX supportLanguages: C++, Java, Objective-CCross-platform: the same code can be run on Windows, Linux, macOS, iOS, and Android
Contents
Build and installSupported platformsThird partyBuild fully functional C++ versionBuild inference versions for Java and Objective-C Getting startedAPI descriptionBasic principlesPlatform independenceMath engines independenceMulti-threading supportONNX supportSerialization formatGPU supportFineObj C++ interfaceAlgorithms library NeoMLNeoMathEngine Java interfaceObjective-C interface License
Build and install
Supported platforms
The full С++ library version has been tested on the platforms:
Target OS | Compiler | Architecture |
---|---|---|
Windows 7+ (CPU and GPU) | MSVC 2015+ | x86, x86_64 |
Ubuntu 14+ (CPU) | gcc 5.4+ | x86_64 |
MacOS 10.11+ (CPU) | Apple clang 11+ | x86_64 |
iOS 11+ (CPU, GPU) | Apple clang 11+ | arm64-v8a, x86_64 |
Android 5.0+ (CPU), Android 7.0+ (GPU) | clang 7+ | armeabi-v7a, arm64-v8a, x86, x86_64 |
The inference Java and Objective-C library versions have been tested on the platforms:
Target OS | Compiler | Architecture |
---|---|---|
iOS 11+ (CPU, GPU) | Apple clang 11+ | arm64-v8a, x86_64 |
Android 5.0+ (CPU), Android 7.0+ (GPU) | clang 7+ | armeabi-v7a, arm64-v8a, x86, x86_64 |
Third party
The library is built with CMake (recommended versions 3.11 and later).
For best CPU performance on Windows, Linux and macOS we use Intel MKL.
When processing on a GPU, you can optionally use CUDA (version 10.2) on Windows and Vulkan (version 1.1.130 and later) on Android.
We also use Google Test for testing and Google Protocol Buffers for working with ONNX model format.
Build fully functional C++ version
See here for instructions on building the C++ library version for different platforms.
Build inference versions for Java and Objective-C
See here for instructions on building the Java and Objective-C versions that would only run the trained neural networks.
Getting started
Several tutorials with sample code will help you start working with the library:
Train and use a simple networkClassification with gradient boostingData clustering with k-means algorithm
API description
Basic principles
The library was developed with these principles in mind:
Platform independence
The user interface is completely separated from the low-level calculations implemented by a math engine.
The only thing you have to do is to specify at the start the type of the math engine that will be used for calculations. You can also choose to select the math engine automatically, based on the device configuration detected.
The rest of your machine learning code will be the same regardless of the math engine you choose.
Math engines independence
Each network works with one math engine instance, and all its layers should have been created with the same math engine. If you have chosen a GPU math engine, it will perform all calculations. This means you may not choose to use a CPU for "light" calculations like adding vectors and a GPU for "heavy" calculations like multiplying matrices. We have introduced this restriction to avoid unnecessary synchronizations and data exchange between devices.
Multi-threading support
The math engine interface is thread-safe; the same instance may be used in different networks and different threads.
Note that this may entail some synchronization overhead.
However, the neural network implementation is not thread-safe; the network may run only in one thread.
ONNX support
NeoML library also works with the models created by other frameworks, as long as they support the ONNX format. See the description of import API. However, you cannot export a NeoML-trained model into ONNX format.
Serialization format
The library uses its own binary format (implemented by CArchive, CArchiveFile) to save and load the trained models.
GPU support
Processing on GPU often helps significantly improve performance of mathematical operations. The NeoML library uses GPU both for training and running the models. This is an optional setting and depends on the hardware and software capabilities of your system.
To work on GPU, the library requires:
Windows: NVIDIA® GPU card with CUDA® 10.2 support.iOS: Apple GPU A7+.Android: devices with Vulkan 1.0 support.Linux/macOS: no support for GPU processing as yet.
FineObj
The NeoML library originates in ABBYY internal infrastructure. For various reasons ABBYY uses a cross-platform framework called FineObj. Because of this, the open library version uses some of this framework primitives. See the common classes description.
C++ interface
NeoML contains two C++ libraries:
Algorithms library NeoML
The library provides C++ objects that implement various high-level algorithms. It consists of several parts:
Neural networksClassification and regression algorithmsClustering algorithmsAuxiliary algorithms
NeoMathEngine
The math engine used for calculations is a separate module that implements the low-level mathematical functions used in the algorithms library. The user can also call these functions but usually never needs to.
This module has different implementations for different platforms. In particular, there is an implementation that uses a GPU for calculations.
The math engine is also a set of C++ interfaces described here.
Java interface
To work with the inference version of the library in Java and Kotlin we provide a Java interface.
Objective-C interface
To work with the inference version of the library in Swift and Objective-C we provide an Objective-C interface.
License
Copyright © 2016-2020 ABBYY Production LLC. Licensed under the Apache License, Version 2.0. See the license file.
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